The Rules of the Game
Simple constraints, because the constraints are what make it work.
- One idea per week. Usually a domain I already own and have neglected. Sometimes something brand new.
- Build it to usable. Not perfect — usable. It has to do the one thing it promises.
- Ship on Friday. Every week, on the deadline, done or not. The deadline is the point.
- Build in public. Every week gets a write-up: the pick, the process, the result, the lessons.
- Keep a queue. A rolling list of next ideas, so Monday never starts from a blank page.
- No infinite polishing. When Friday comes, I ship what exists and move on. Iteration can come later; momentum can’t.
That’s it. Fifty-two weeks, fifty-two ideas, shipped.
